• Homework – Monday 4/20

    Latin 1 – Translate the two short paragraphs on Google Classroom for Tuesday 4/21

    Latin 3 – Translate §13 for Tuesday

    Latin 4 – Contrary-to-Fact sentences for Monday

    Mythology – Work on Hero project

  • Contact Mr. White

    Office - Foreign Language Suite, 2nd floor of the 800 Building (Zinnamon Hall)

    School E-mail: bwhite@strakejesuit.org

    School Phone: (713) 272.4377

Nerf – Blaster Rules

While we exist to modify, alter, and improve Nerf blasters, the SJ Nerf Club has a few rules for everyone’s safety when it comes to what modifications we allow during wars, HvZ, or other club-sponsored games. During any sponsored activity, the following rules are strictly observed:

  • If your blaster is painted or recolored in any way, you must still have a visible orange tip on the muzzle.
  • No homemade or modified ammunition – all ammo used must be commercially produced and unaltered, except for cosmetic mods designed to aid in identification or ownership (name in sharpie, band of tape, etc.)
  • Blasters cannot propel any projectile faster than 150 feet/second. Using standard Elite Nerf Darts, this comes out to slightly over 1 joule of energy, which is the limit of breaking skin at point-blank range. As a point of comparison, unmodified Nerf Rival ball-shooting blasters are around 90 feet/second.
  • No homemade or external air sources may be used (CO2 canisters, airsoft magazines, etc.)
  • If any metal parts are added to a blaster, they must be covered by plastic or padded in some way so no metal parts are exposed to the outside.
  • Upcoming Virtual Class Agenda

    Latin 1 Sec. 1 – Friday – Check-In

    Latin 2 Sec. 2 – Friday – Check-In

    Latin 3 Sec. 5 – Monday – §12

    Latin 3 Sec. 6 – Monday – §12

    Latin 4 – Monday – Contrary-to-Fact Conditionals Part 2

    Mythology – Friday – Hero Project Discussion

  • Testboard

    Latin 1 – None

    Latin 3 – None

    Latin 4 – None

    Mythology – None

  • Strake Jesuit Twitter